

Each component will have fragments dotted about in various areas, so you’ll need to prepare for a bit of exploration. To make things easier, you should build a scanner room and search for components. With the HUD chip equipped, you’ll have no problem finding the fragments assuming your scanner is in range to locate them. The bridge is possibly the first component for which you will find fragments, as they can spawn near the Aurora crash zone. Bridge fragments also spawn in the Mushroom Forest, in addition to the Sea Treader’s Path. Your best bet for finding these fragments is to build a scanner room near the Mushroom Forest, equip a HUD chip, then set off in search of the fragments. The reason behind this specific location is that fragments for the other components spawn here too, making your search that bit easier. It’s also pretty safe, though there’s something to be said for scurrying about under the nose of a Reaper Leviathan.

The locations for this component are fewer than the others, being found only in the Mushroom Forest and along the Sea Treader’s Path. As with the bridge, your best bet is to build a scanner room and follow the signal. There are a bunch of locations in which you can find engine fragments. Firstly, you should do as you did with the others and scan the Mushroom Forest. If you come up short, your next best bet is to search the Aurora itself, specifically the cargo bay and Prawn bay. It can be a little sketchy getting inside, but once aboard, you should be safe from any nasties. Other than that, you should search around the Aurora crash zone, the Mountains area, and the Crag Field. Cyclops engine fragments can also spawn near some wrecks, though that doesn’t seem as reliable as the other methods. Now that you’ve scanned the fragments and unlocked the blueprints, you have only one more chore ahead, the gathering of materials. These materials aren’t too hard to get, but I’ll break down each component just in case. You’ll need to obtain three bits of lead, one lubricant which can be fabricated from a creepvine seed cluster, and three pieces of enameled glass. If you’re struggling to find Stalker teeth, lay cameras from your scanner room out for the Stalkers to bite, then follow them.

Before long, you’ll have your Stalker teeth. There are a couple of more advanced materials to obtain. First, you’ll need to make three plasteel ingots. Lithium can be a pain to find readily, but the Mountains are your best bet. The last component is an advanced wiring kit. This isn’t hard to make in itself, it just requires a bunch of materials. Use the scanner room if you’re having trouble finding anything. Once you have everything, you can move on to your Mobile Vehicle Bay. With all the busy work done, it’s time for the good part. Take your Mobile Vehicle Bay and deploy it in a fairly deep area. Unsurprisingly, the Cyclops needs a bit of wiggle room to be built, and you’ll want an open space for your first dive. For reference, pretty much anywhere other than the Safe Shallows will do. Once you’ve found your spot, deploy the Bay and commission the sub. Enjoy watching the construction of your home away from home. Though you might be tempted to set off immediately, there are a few things you should know to make your first voyage a safe one. First and foremost, you aren’t invincible.

Trying to go hull-to-fin with a Reaper will just make you a glorified fast-food delivery service, with you being the main course. That said, there are ways to defend yourself against the terrors of the deep.
CYCLOPS ENGINE FRAGMENTS PRECURSOR UPGRADE
Upgrade modules are one way, which I’ll go over in a later section, and decoys are another. Decoys can be deployed by hitting the torpedo-esque button to the right of the helm. Once launched, they will attract all aggressive fauna nearby, allowing you to slip away.
